Starbound Re Customize Character
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This guy seems to have nothing to say to himself. |
If you need custom and/or unique parts made for Character Creator 2D, please reach out to us to get our rate. License By purchasing CC2D (Character Creator 2D), you have the right to use the characters, images, and animations included/made with CC2D in non-commercial and/or commercial projects. But to do all of that, you're going to need a face. And that comes in the form of an avatar. While there are some basic starting avatars to pick to represent yourself - ranging from chibi anime girls to skeleton warriors to hulking robots - the real draw to VRChat is the ability to create your own custom avatar.
The Player is the avatar that represents the user playing Starbound as they explore the galaxy, fight monsters and mine to create many unique items and tools.
- Launch Starbound and create new character with the type of hairstyle you want on your main char (and some easy to remember name). Start a new game with it and then save and quit. Go back to your player folder. There should be a new.player file on top.
- I can't caution enough to make backups in case you mess up in some way. Please backup your entire player folder before doing this just in case.
Character Statistics
The Player is two blocks wide and four blocks tall normally (the Distortion Sphere and related Techs shrink the player to a size of two blocks wide by two blocks tall). In addition, the player has a base health of 100, a base energy of 100, and an energy regeneration rate of 58.5% per second (going from empty bar to full bar takes 1.75 seconds regardless of energy pool size). Performing an action that consumes energy pauses energy regen for 1.5 seconds.
Survival and Hardcore players have a food bar size of 70 and a food bar depletion rate of -0.0583 per second (it takes 20 minutes for a full food bar to deplete completely and cause starvation effects). Over-filling the food bar (or eating any food as a Casual player) incurs the Well Fed status effect, stopping food bar depletion and bestowing other effects.
If the player becomes submerged in a liquid, enters an airless area or is buried underneath blocks while not wearing an Environment Protection Pack (EPP), the player's breath gauge, with a maximum size of 100 units, begins depleting at a rate of 4 units per second, allowing the player to be without air for up to 25 seconds without any side effects. If the breath gauge hits 0 and the player has no access to air, the player will begin to lose 5% of their health per second until they gain access to air. While in breathable air, the breath gauge regenerates at 10 units per second (a fully depleted breath gauge refills in 10 seconds).
The player has 5 item bags which can hold 40 items and item stacks each. The leftmost tab is the main bag, followed by the material bag, the object bag, the reagent bag, and the food bag. In addition, the player can carry up to 9,999,999 Pixels or Ancient Essence at a time, and the player has functional and cosmetic equipment slots for the head, chest, legs and back (these can only hold appropriate Armor pieces, Costume pieces and functional backpacks).
Character Creation
After launching Starbound your first task will be to create a character. In the character creation menu you will be able to select among seven different races: Apex, Avian, Floran, Glitch, Human, Hylotl, and Novakid, Each race has their own unique aesthetics and racial features which can be unlocked over the course of the game. You will also be able to select their sex, their appearance, and what game mode you would like them to play in.
There are three different game mode for you to play in. Casual is the easiest mode, where you only lose 10% of carried Pixels if you die. Survival is an average mode where you lose 30% of carried pixels as well as liquids, building materials, voxels from the Pixel Compressor, food, crafting materials, dyes, medical items and other consumables on death (lost items can be retrieved if they are not in an unreachable place). In addition, Survival mode introduces a hunger mechanic which can kill the player if they do not eat food for too long. Hardcore is the hardest mode, where if you die you will drop all items and pixels (both the items and the pixels can be retrieved by another player if they are not in an unreachable place). A Hardcore player cannot respawn, forcing the user to switch to another player if the Hardcore player dies.
Controls
List of all Hotkeys Here
Movement | |
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Move | A / W / D |
Duck | S |
Jump | Space |
Walk | RShift / LShift |
Controls | |
Interact | E / Middle Mouse button |
Inventory | I |
Drop Item | Q |
Crafting | C |
Quest | J |
Inspect Mode | N |
Empty Hands | Z |
Highlight Interactable Objects | Alt |
Camera Look | RCtrl / LCtrl |
Building | |
Matter Manipulator | R |
Place in Foreground | Left Mouse Button |
Place in Background | Right Mouse Button |
Single Block Mode | Shift |
Death and Respawning
If your character dies, depending on the mode selected during character creation, your character may either lose 10% Pixels, 30% pixels and some Items, or all items and pixels and the ability to respawn. If the character isn't in hardcore mode, the character will go through a re-spawning animation before re-appearing on the ship.
Starbound Re Customize Character Temtem
Trivia
- In Starbound terminology, 'the player' is synonymous with 'the player character', which refers to the user's virtual avatar in the game. It is different from the user, the actual person playing the game, but the terms are often confused as they're otherwise similar.
- In Hardcore mode, when your character dies, the game keeps going but you are left frozen looking at the loot that you dropped. To get out of this, you must manually save and exit the game. Once you do, this character will not be playable anymore and a new one must be created.
- Strangely, the description to the player in the game files always refer to the player as male even if the player is female.
Adding a virtual reality component to the 3D Second Life chat room style, VRChatis essentially dozens of games rolled into one. Want to build a treehouse with your friends? Cool, no problem. Prefer to serve drinks at a digital lounge while someone blasts music through their mic? Totally doable.
But to do all of that, you're going to need a face. And a body. And that comes in the form of an avatar. While there are some basic starting avatars to pick to represent yourself -- ranging from chibi anime girls to skeleton warriors to hulking robots -- the real draw to VRChat is the ability to create your own custom avatar.
Although the process is complex and requires a little 3D modeling skill, just about anyone can get their own custom avatars built and uploaded to the game in an afternoon following the guide below.
Getting Started Creating Custom VRChat Avatars
We're about to go through a crash course in model creation, and before you can get started building your virtual self, you need to download Unity (yep, that big game development tool everybody uses). Just choose the download assistant link at the top of the list for your specific OS, as that will guide you through downloading the right files you need for Unity.
Besides Unity, you also have to download the SDKfrom the VRChat website. Note that this requires creating a new VRChat account (instead of using your linked Steam account) if you've been logging into the game through Steam.
Don't do anything with the SDK file yet. Instead, open up Unity and start a new project. Choose 3D from the radio buttons, name the project whatever you want (probably something like 'VRChat custom avatar' ...), and then click Create Project.
Starting a new Unity project
Immediately close the project after creating it, then head to the location where you downloaded the SDK file and double-click it (after installing Unity, the SDK should now show a Unity icon).
Now click the name of your project in the menu. In the pop-up window that appears, click Import. All the SDK data will be imported to your blank, custom avatar project automatically. Unless you have a spectacularly beefy computer, expect this process to take several minutes.
Now you have to log into the SDK with your VRChat account info (not your Unity account). Open the VRChat SDK drop-down menu at the top of the screen and choose Settings, then enter your account name and password for VRChat.
Signing into VRChat through Unity
Begin Building A Custom Avatar With A Character Model
Beginners will want to start with a specific character model that's already been created rather than building their own -- and there are plenty of model resources across the web you can import to get started on your VRChat model. Here are a few places to get started:
The Unity Asset Store might be your best bet to get started, as the models there are pre-rigged, meaning they will be the format you need to use right off the bat and you don't need to do anything extra to get their limbs moving properly. There are plenty of free models to browse through there as well, from armored knights to brave shirtless commandos (and yeah, plenty of potential waifus).
If you are using the Asset Store, find a model you want and choose Download, and then click Open In Unity to automatically add it to your project. The same download screen on your browser will appear in the center Game window in Unity. From there, click Download again, and then choose Import in the pop-up menu to put all the model's data in your project.
If you are using a model from some other source besides the Unity Store, instead open the Assets menu at the top and then choose Import New Asset. From there, select the location of the model data on your hard drive.
The name of the custom model will appear in the Assets window at the bottom of the screen next to the VRCSDK folder. Double-click the model folder, then double-click the Testscene button that has the Unity icon to open up the model in a scene (if there's no Testscene button, just select the name of the model instead to pull it up).
Underneath the Testscene heading in the Hierarchy window on the left side of the screen, click the name of your model. Next, on the far right side of the screen, switch from the Services tab to the Inspector tab.
A whole bunch of info will appear here that won't make sense at first, but don't worry, we're not using most of that. Now click the Add Component button at the bottom of the options and type 'VR' into the search box to bring up a list of components. Click the check box labeled VRC_Avatar Descriptor, which gives you all the info you need to ensure the model fits VRChat's specifications.
Adding the VRC_Avatar Descriptor component
Make Sure Your Custom Avatar Works Before Publishing
From here, you can technically publish your avatar to VRChat immediately, but you will probably need to make changes. Open the VRChatSDK drop-down menu again and select Show Build Control Panel to get some info to help guide your model. For instance, the yellow triangle prompts may tell you the model has too many polygons, or that the angles between certain bones aren't optimized for the VRChat experience.
This is where you can run into a lot of unexpcted problems, and a full Unity modeling tutorial is simply beyond the scope of this article. For the most part, you can find the options easily for changes, but in some cases you may need to dive into Unity's documentation.
If your model is too big, for instance, head over to the Inspector tab again, and change the numbers in the Scale settings to modify the figure (such as putting 0.5 on the X or Y axis to reduce the height or girth of the model by half).
After making any necessary changes, click the Auto Detect button halfway down the Inspector tab to make sure everything is set up how VRChat needs it, then click Build & Publish in the Build Control Panel window. Again, this process is going to take a long time on lower-end machines.
Complete and Upload Your Custom VRChat Avatar
Once the build process is done, the center Game panel of Unity will bring up the New Avatar screen, where you can name your avatar, write a description, and mark any check boxes for violent content.
Note that you have to check a box indicating you own the rights to any character you upload. While that won't be a problem if you are using the Unity store, licensing rights can be an issue if you are downloading famous Nintendo characters like Sonic from another source. Obviously people are ignoring this rule, since you'll see tons of licensed characters in the game, but be aware it may lead to legal problems for VRChat in the future and a potential crackdown on what gets uploaded.
Click Upload to send your snazzy new Avatar to the VRChat world! Now close Unity and open up VRChat. Log in with the same credentials you used to create the avatar, and it will be ready and waiting to use in the game!
Using a custom 3D knight model from the Unity Store
Obviously, 3D model creation is a complex process where you can hit plenty of snags, especially when trying to get a pre-made character to work with VRChat's specifications. For advanced techniques and a list of useful third-party tools to make this process smoother, check out the VRChat Wikia here.
Starbound Online Character Creator
Let us know when you manage to get your custom VRChat avatar built and uploaded so we can check it out in the game!
Starbound Edit Character
If you're looking for more content on this game, make sure to check out our other VRChat guides! Here are a few to get you started: